In what seems like a retro move, Nintendo is releasing Dragon Quest VI: Realms of Revelation, a game that was first introduced 15 years ago (but only in Japan) on the Super NES system. And it feels like catching up with an old friend.
The core gameplay itself is a true classc RPG; turn-based, dungeon exploration, random encounters, intriguing storyline and the like. A class system that allows for over 15 possible permutations with various master and skillsets offers you some great chances to explore multiple playstyles.
However, all these nostalgic nuggets have been polished until they gleam: Square Enix has recoded the graphics and added new touches that are designed to take advantage of the Nintendo DS’s strengths: new visuals for the towns, rotating camera controls, improved animations while still retaining the sprite-based art style, and using the dual screens to easily and quickly display shop inventory, maps or stats screens.
Taking advantage of the DS’s communication ability, Square Enix added a new feature called “Tag Mode,” similar to what is available in the recently released DQ9, that allows players to interact with each other. The game creates a dream world, where players can visit each other’s game and exchange in-game items.
If you are looking for a tried-and-true classic-style RPG, with an intriguing and engaging storyline, and one that will keep you playing for a while (I’m up to 40 hours so far, and counting), I would recommend Dragon Quest VI: Realms of Revelation.

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