Vita

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Review: 'LittleBigPlanet' is big fun on the Vita

Easily one of the break-out hits of the Playstation 3, the LittleBigPlanet franchise has brought its diminutive lead character (dubbed “Sackboy”) to the portable masses again, and this time out the game is superb. Even the occasions where you use the touchscreen! The touch controls feel intuitive and like a natural extension to the game. … Continue Reading →

Review: 'ModNation Racers: Road Trip' - a mixed bag

A near-perfect port of the popular ModNation Racers game has landed on the Vita, and the go-kart racing hasn’t been this fun in a long time. But, like Wipeout 2048, the loading times seem excessive (35+ seconds to load a racetrack) for a cartridge-based go-kart racing game. Loading times aside, MNR:RT has all the fun … Continue Reading →

There's lots of eye candy in "Wipeout 2048." (Sony)

Review: 'Wipeout 2048' is full of excellent racing -- once the loading screens finish

First things first. Dear Sony, Thank you for having so many titles available for the Vita when it launched. However, if I’m playing on a hand-held, portable gaming system, I likely am using it while commuting, waiting in a lobby somewhere or something similar. This means I want to play for a short bit, and … Continue Reading →

Ninja Gaiden Sigma Plus

Review: 'Ninja Gaiden Sigma Plus' - not much new, but still fun

The fourth version of this seminal classic. Yeah, you read that right: Ninja Gaiden Sigma Plus (Vita) is a portable version of Ninja Gaiden Sigma (PS3), which was a new-and-improved version of Ninja Gaiden Black (360), itself an improved version of 2004′s Ninja Gaiden (Xbox). Got all that? Whew. The combat is difficult to learn … Continue Reading →

Touch My Katamari

Review: 'Touch My Katamari' - Foundering gameplay can't save the King of All Cosmos

After 2004′s utterly brilliant and quirky Katamari Damacy, the many sequels have done nothing to improve on the core systems and instead seem to just roll down the same path. Touch My Katamari follows the same old formula with only a few, cursory variations. Your object is to roll up as many items as possible … Continue Reading →